(Expert verification banner, game name correction, typos, rewording, spelling) |
Gammadragon (talk | contribs) (Added weapons and armor section) Tag: Visual edit |
||
(27 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
⚫ | [[Image:Ultima-underworld-box.jpg|right|thumb|142px|Game box art.]][[Image:UltimaUnderworldScreen1.jpg|right|thumb|200px|Title Screen]][[Image:Uw1intro.jpg|right|thumb|200px|Introduction]][[Image:UltimaUnderworldScreen3.jpg|right|thumb|200px|Deep in the Abyss]][[Image:UltimaUnderworldScreen4.jpg|right|thumb|200px|Another Level]] |
||
− | {{Expert-verify|the trivia section contains an ambiguous reference to a "complete version of ''Ultima Underworld''}} |
||
⚫ | [[Image:Ultima-underworld-box.jpg|right|thumb|142px|Game box art.]][[Image:UltimaUnderworldScreen1.jpg|right|thumb|200px|Title Screen]][[Image:Uw1intro.jpg|right|thumb|200px| |
||
− | '''Ultima Underworld: The Stygian Abyss''' is a computer game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems in March, 1992. It is part of the ''Ultima series''. In 1993, a sequel ''[[Ultima Underworld II|Ultima Underworld II: Labyrinth of Worlds]]'' was released. |
+ | '''''Ultima Underworld: The Stygian Abyss''''' is a computer game developed by Blue Sky Productions (later Looking Glass Studios) and published by [[Origin Systems]] in March, 1992. It is part of the ''Ultima series''. In 1993, a sequel ''[[Ultima Underworld II|Ultima Underworld II: Labyrinth of Worlds]]'' was released. |
+ | |||
⚫ | |||
The game was born from a concept brought to Origin by Blue Sky of a "simulation style" RPG using advanced 3D engine technology that was later combined with the ''Ultima'' gaming universe created by [[Richard Garriott]]. It was released before and featured significantly more complex technology and gameplay than the exceedingly popular [[wikipedia:Wolfenstein 3D|Wolfenstein 3d]] by [[wikipedia:id Software|id Software]], but had higher system requirements. Id Software programmer John Carmack has himself said that the engine used for Wolfenstein 3D was inspired by a technology demo of the first ''Ultima Underworld'' game. |
The game was born from a concept brought to Origin by Blue Sky of a "simulation style" RPG using advanced 3D engine technology that was later combined with the ''Ultima'' gaming universe created by [[Richard Garriott]]. It was released before and featured significantly more complex technology and gameplay than the exceedingly popular [[wikipedia:Wolfenstein 3D|Wolfenstein 3d]] by [[wikipedia:id Software|id Software]], but had higher system requirements. Id Software programmer John Carmack has himself said that the engine used for Wolfenstein 3D was inspired by a technology demo of the first ''Ultima Underworld'' game. |
||
+ | == The Story == |
||
⚫ | |||
⚫ | |||
⚫ | Despite its technical excellence, the game was not a great financial success. Today the game has a cult following among fans of the ''Ultima'' series, in some abandonware circles, and by the occasional nostalgic early 1990s gamer. In 1993, ''Ultima Underworld'' won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1992. |
||
⚫ | The player is cast in the role of the [[Avatar]], the protagonist of the ''Ultima'' series. After being drawn back to [[Britannia]] by an apparition, the Avatar witnesses the kidnapping of [[Baron Almric]]'s daughter by the [[Wizards|wizard]] [[Tyball]]. The wizard escapes and the Avatar is caught by the baron's guards and taken before him. The Avatar is found guilty of the crime and banished to the Great Stygian Abyss, to either rescue the baron's daughter or perish within. The player has to deal with the survivors of the failed colony and, in the end, discovers a plot to summon a daemon, the [[Slasher of Veils]], into [[Britannia]]. In relation to the main ''Ultima'' series, the game takes place between ''[[Ultima VI]]'' and ''[[Ultima VII]]''. |
||
⚫ | |||
⚫ | |||
+ | == Development == |
||
⚫ | |||
+ | ''Ultima Underworld'' was originally only called ''Underworld'' and had no relations to the ''Ultima'' series, which explains the appareance of some rather unusual races in [[Britannia]]. The game was later integrated into the ''Ultima'' series at the suggestion of [[Richard Garriott]], who was still fondly attached to the idea of 3D dungeons in ''Ultima games'', even though he ended up removing them in ''[[Ultima VI]]''. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | == Differences between |
+ | === Differences between platforms === |
+ | ''Ultima Underworld'' was originally exclusively produced for the IBM-PC. A port for the Japanese [[wikipedia:FM Towns|FM-Towns]] computer was made, but it is an exact copy of the original. |
||
⚫ | |||
⚫ | Several years later there was a Japanese release of the game for the [[wikipedia:Playstation|Playstation]]. Most the storyline is identical between the ports except for a few key differences. The introduction and endgame sequence of the Playstation port consists of a cinematic movie using completely new graphics. The Playstation port uses 3D models for all in-game characters. All menus have been altered in the Playstation version to compensate for the system's lack of keyboard or mouse. Read more here: [[PSX-Port of Ultima Underworld I]]. |
||
− | Read more here: [[PSX-Port of Ultima Underworld]]. |
||
− | == |
+ | === Translations === |
+ | ''Ultima Underworld'' is one of the first games which shipped with part of its documentation translated in foreign markets. However, the game itself and the book ''[[Memoirs of Sir Cabirus]]'' remained in English in most international edition.The spanish version had the two mannuals translated to spanish .The installation guide had French, Italian ,spanish and German sections. Of note is that the Japanese FM-Towns port and the Taiwanese edition have fully translated manuals. |
||
+ | The remake for the playstation is completely in Japanese. |
||
⚫ | |||
+ | *[http://www.youtube.com/watch?v=Mi8mlCcrkdQ Watch the Japanese Remake Intro] |
||
⚫ | |||
+ | == Release == |
||
⚫ | The player is cast in the role of the [[Avatar]], the protagonist of the ''Ultima'' series. After being drawn back to [[Britannia]] by an apparition, the Avatar witnesses the kidnapping of [[Baron Almric]]'s daughter by the [[Wizards|wizard]] [[Tyball]]. The wizard escapes and the Avatar is caught by the baron's guards and taken before him. The Avatar is found guilty of the crime and banished to the Great Stygian Abyss, to either rescue the baron's daughter or perish within. The player has to deal with the survivors of the failed colony and, in the end, discovers a plot to summon a daemon, the [[Slasher of Veils]], into [[Britannia]]. In relation to the main ''Ultima'' series, the game takes place between ''[[Ultima VI]]'' and ''[[Ultima VII]]''. |
||
⚫ | Despite its technical excellence, and being voted the top role-playing game of 1991 by Computer Gaming World,<ref>''Computer Gaming World, Number 100.'' November 1992. Page 110.</ref> the game was not a great financial success. Today the game has a cult following among fans of the ''Ultima'' series, in some abandonware circles, and by the occasional nostalgic early 1990s gamer. In 1993, ''Ultima Underworld'' won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1992. |
||
+ | It was later also released in the ''[[Underworld Series]]''. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | :"According to [[wikipedia:id Software|id Software]] programmer [[wikipedia:John Carmack|John Carmack]], the game's engine was inspired by a technology demo of Looking Glass Studios'/Origin's first-person CRPG, ''Ultima Underworld: The Stygian Abyss'' from 1991. Carmack claimed he could make a faster renderer. In this he was successful. The Wolfenstein engine lacks many features present in the ''Underworld'' engine, such as height changes, sloped floors and lighting, but it runs well on relatively weak hardware." |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | === Legacy === |
||
⚫ | |||
⚫ | |||
⚫ | :"According to [[wikipedia:id Software|id Software]] programmer [[wikipedia:John Carmack|John Carmack]], the game's engine was inspired by a technology demo of Looking Glass Studios'/Origin's first-person CRPG, ''Ultima Underworld: The Stygian Abyss'' from 1991. Carmack claimed he could make a faster renderer. In this he was successful. The Wolfenstein engine lacks many features present in the ''Underworld'' engine, such as height changes, sloped floors and lighting, but it runs well on relatively weak hardware." |
||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
== Upgrades == |
== Upgrades == |
||
+ | [[File:UltimaUnderworld-Advertisement.jpg|thumb|150px|Ultima Underworld Advertisement]] |
||
− | |||
''Ultima Underworld'' has only one upgrade available: A patch to convert the music for General MIDI usage instead of Roland Sound, thus making it much nicer for the ears. Look at it here: [http://reconstruction.voyd.net/zips/Uw1GM.zip MIDI Patch] |
''Ultima Underworld'' has only one upgrade available: A patch to convert the music for General MIDI usage instead of Roland Sound, thus making it much nicer for the ears. Look at it here: [http://reconstruction.voyd.net/zips/Uw1GM.zip MIDI Patch] |
||
+ | ==More game related information== |
||
+ | * For bugs in this game, see [[Bugs#Ultima Underworld|Ultima Underworld Bugs]]. |
||
+ | * For easter eggs and real-life references in this game, see [[Real-Life references and Easter Eggs#Ultima Underworld|Ultima Underworld Real-life references and easter eggs]]. |
||
+ | * For nitpicks for this game, see [[Ultima Underworld Nitpicks]]. |
||
+ | * For weapon and armor details, see [[Ultima Underworld Weapons and Armor]] |
||
− | == |
+ | == Trivia == |
⚫ | |||
⚫ | |||
+ | |||
+ | == External links == |
||
*[http://www.uo.com/archive/ Ultima World Wide Web Archive] |
*[http://www.uo.com/archive/ Ultima World Wide Web Archive] |
||
*[http://www.stygianabyss.com/ StygianAbyss.com] - UW 1,2, Arx Fatalis and, Dark Messiah information site. |
*[http://www.stygianabyss.com/ StygianAbyss.com] - UW 1,2, Arx Fatalis and, Dark Messiah information site. |
||
Line 59: | Line 74: | ||
*[http://www.pocketgear.com/software_detail.asp?id=4042 PocketPC Ultima underworld] ''Ultima Underworld'' for the PocketPC. |
*[http://www.pocketgear.com/software_detail.asp?id=4042 PocketPC Ultima underworld] ''Ultima Underworld'' for the PocketPC. |
||
*[http://aiera.timeimmortal.net/underworld.php Ultima Aiera ''Ultima Underworld'' resources] |
*[http://aiera.timeimmortal.net/underworld.php Ultima Aiera ''Ultima Underworld'' resources] |
||
+ | |||
+ | ==References== |
||
+ | <references/> |
||
{{FromWikipedia|Ultima Underworld: The Stygian Abyss}} |
{{FromWikipedia|Ultima Underworld: The Stygian Abyss}} |
||
+ | |||
+ | <center>As an extra, the intro from YouTube: |
||
+ | <div> |
||
+ | <p style="text-align:center">[[File:Ultima Underworld Intro Cinematic|425px]]</p> |
||
+ | |||
+ | |||
+ | |||
+ | <div class="thumbcaption" style="text-align: center; ">'''Ultima Underworld Intro Cinematic'''</div></div></center> |
||
{{Game nav}} |
{{Game nav}} |
||
[[Category:Ultima Underworld| Ultima Underworld]] |
[[Category:Ultima Underworld| Ultima Underworld]] |
Revision as of 22:35, 28 June 2019
Ultima Underworld: The Stygian Abyss is a computer game developed by Blue Sky Productions (later Looking Glass Studios) and published by Origin Systems in March, 1992. It is part of the Ultima series. In 1993, a sequel Ultima Underworld II: Labyrinth of Worlds was released.
Gameplay
The game was born from a concept brought to Origin by Blue Sky of a "simulation style" RPG using advanced 3D engine technology that was later combined with the Ultima gaming universe created by Richard Garriott. It was released before and featured significantly more complex technology and gameplay than the exceedingly popular Wolfenstein 3d by id Software, but had higher system requirements. Id Software programmer John Carmack has himself said that the engine used for Wolfenstein 3D was inspired by a technology demo of the first Ultima Underworld game.
The Story
Spoiler warning: Plot and/or ending details follow.
On the Isle of the Avatar, a colony was built in the Abyss to promote Virtue. But the colony failed and in the end the Abyss became a prison.
The player is cast in the role of the Avatar, the protagonist of the Ultima series. After being drawn back to Britannia by an apparition, the Avatar witnesses the kidnapping of Baron Almric's daughter by the wizard Tyball. The wizard escapes and the Avatar is caught by the baron's guards and taken before him. The Avatar is found guilty of the crime and banished to the Great Stygian Abyss, to either rescue the baron's daughter or perish within. The player has to deal with the survivors of the failed colony and, in the end, discovers a plot to summon a daemon, the Slasher of Veils, into Britannia. In relation to the main Ultima series, the game takes place between Ultima VI and Ultima VII.
Spoilers end here.
Development
Ultima Underworld was originally only called Underworld and had no relations to the Ultima series, which explains the appareance of some rather unusual races in Britannia. The game was later integrated into the Ultima series at the suggestion of Richard Garriott, who was still fondly attached to the idea of 3D dungeons in Ultima games, even though he ended up removing them in Ultima VI.
Differences between platforms
Ultima Underworld was originally exclusively produced for the IBM-PC. A port for the Japanese FM-Towns computer was made, but it is an exact copy of the original.
Several years later there was a Japanese release of the game for the Playstation. Most the storyline is identical between the ports except for a few key differences. The introduction and endgame sequence of the Playstation port consists of a cinematic movie using completely new graphics. The Playstation port uses 3D models for all in-game characters. All menus have been altered in the Playstation version to compensate for the system's lack of keyboard or mouse. Read more here: PSX-Port of Ultima Underworld I.
Translations
Ultima Underworld is one of the first games which shipped with part of its documentation translated in foreign markets. However, the game itself and the book Memoirs of Sir Cabirus remained in English in most international edition.The spanish version had the two mannuals translated to spanish .The installation guide had French, Italian ,spanish and German sections. Of note is that the Japanese FM-Towns port and the Taiwanese edition have fully translated manuals.
The remake for the playstation is completely in Japanese.
Release
Despite its technical excellence, and being voted the top role-playing game of 1991 by Computer Gaming World,[1] the game was not a great financial success. Today the game has a cult following among fans of the Ultima series, in some abandonware circles, and by the occasional nostalgic early 1990s gamer. In 1993, Ultima Underworld won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1992.
It was later also released in the Underworld Series.
Ultima Underworld (as well as Ultima I and ten other classic games) was available on the July 2000 issue of PC-Gamer Magazine (CD-ROM edition).
Included with the game
The release of Ultima Underworld included these things with the game:
- The book Memoirs of Sir Cabirus.
- A paper map of the first level of the Abyss.
- Bag with six metallic Rune Stones (which appear in the game).
The Japanese FM-Towns version came with an Ankh Paperknife trinket.
Legacy
Ultima Underworld inspired the Wolfenstein 3D engine:
- "According to id Software programmer John Carmack, the game's engine was inspired by a technology demo of Looking Glass Studios'/Origin's first-person CRPG, Ultima Underworld: The Stygian Abyss from 1991. Carmack claimed he could make a faster renderer. In this he was successful. The Wolfenstein engine lacks many features present in the Underworld engine, such as height changes, sloped floors and lighting, but it runs well on relatively weak hardware."
Ultima Underworld also partially inspired The Elder Scrolls: Arena.
Upgrades
Ultima Underworld has only one upgrade available: A patch to convert the music for General MIDI usage instead of Roland Sound, thus making it much nicer for the ears. Look at it here: MIDI Patch
- For bugs in this game, see Ultima Underworld Bugs.
- For easter eggs and real-life references in this game, see Ultima Underworld Real-life references and easter eggs.
- For nitpicks for this game, see Ultima Underworld Nitpicks.
- For weapon and armor details, see Ultima Underworld Weapons and Armor
Trivia
- Towards the end of the game you can learn a spell that will destroy all life. If you cast it, all other creatures, items, doors and even stairways are destroyed, leaving only the walls, floors and ceilings.
- Despite the mispronunciation of "Stygian" during the introduction, the correct pronunciation is stij-ee-uhn.
External links
- Ultima World Wide Web Archive
- StygianAbyss.com - UW 1,2, Arx Fatalis and, Dark Messiah information site.
- Through the Looking Glass forums
- Underworld Adventures !DISCONTINUED! A project to recreate Ultima Underworld I on modern operating systems, using the original game files.
- PocketPC Ultima underworld Ultima Underworld for the PocketPC.
- Ultima Aiera Ultima Underworld resources
References
- ↑ Computer Gaming World, Number 100. November 1992. Page 110.
This article includes material originally taken from Wikipedia article Ultima Underworld: The Stygian Abyss. Wikipedia material is licensed under GNU Free Documentation License.