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[[Image:U1box.jpg|right|thumb|140px|Game Box Art]]
 
[[Image:U1box.jpg|right|thumb|140px|Game Box Art]]
 
[[Image:U1title.jpg|right|thumb|200px|Title Screen (PC)]]
 
[[Image:U1title.jpg|right|thumb|200px|Title Screen (PC)]]
[[Image:U1pc.jpg|right|thumb|200px|The wilderness (PC)]]
 
[[Image:U1pc2.jpg|right|thumb|200px|Britain (PC)]]
 
[[Image:U1c64.jpg|right|thumb|200px|The wilderness (C64)]]
 
   
'''''Ultima I: The First Age of Darkness''''' is the first official game in the series (''[[Akalabeth]]'' is the "unofficial" start). It was published for the Apple II by [[wikipedia:California Pacific Computer Company|California Pacific Computer Co.]] on September 2nd, 1980, simply under the name ''"Ultima"'' (before it was known that there would be more than one installment). ''Ultima'' inspired many other RPGs of the early to mid-eighties, laying the foundation for a whole genre.
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'''''Ultima I: The First Age of Darkness''''' is the first official game in the series (''[[Akalabeth]]'' is the "unofficial" start). It was published for the Apple II by [[wikipedia:California Pacific Computer Company|California Pacific Computer Co.]] on June, 1981, simply under the name ''"Ultima"'' (before it was known that there would be more than one installment). ''Ultima'' inspired many other RPGs of the early to mid-eighties, laying the foundation for a whole genre.
   
 
== Gameplay ==
 
== Gameplay ==
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=== Differences between platforms ===
 
=== Differences between platforms ===
   
There aren't any differences between the C64 and IBM-PC versions of the 1986 re-release, apart from the graphical superiority of the PC-port (by the standards of the time). Other than that, the two ports are totally equivalent.
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There aren't any differences between the C64 and IBM-PC versions of the 1986 re-release, apart from the graphical superiority of the PC-port (by the standards of the time). Other than that, the two ports are totally equivalent.
   
 
An enhanced Apple IIgs port was made, but is an extremely rare find. Versions for other systems do exist, including versions for Atari 8-Bit, FM Towns, and MSX2.
 
An enhanced Apple IIgs port was made, but is an extremely rare find. Versions for other systems do exist, including versions for Atari 8-Bit, FM Towns, and MSX2.
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== Release ==
 
== Release ==
The original was quite a success in its time, when computer games were something completely new, and started the ''Ultima'' series. It sold 50,000 copies. For a time where computers where only seen as tools for the workplace, this is an amazing feat. The re-release of 1986 sold better, with the series already established and well-known.
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[[File:Ultima_ad8109.jpg|thumb|150px|Early Ultima advertisement]][[File:UltimaI-Advertisement.jpg|thumb|150px|Ultima I (1986) advertisement]]The original was quite a success in its time, when computer games were something completely new, and started the ''Ultima'' series. Reviewers at the time were impressed by its colour graphics and detailed gameplay.<ref>''Softline, Volume 1.1'', September 1981. Page 18.
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</ref> It sold 50,000 copies. For a time where computers where only seen as tools for the workplace, this is an amazing feat. The re-release of 1986 sold better, with the series already established and well-known.
   
 
The game was later included in several compilations:
 
The game was later included in several compilations:
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The 1986 re-release, together with the game, contained the following things:
 
The 1986 re-release, together with the game, contained the following things:
* The book ''[[The First Age of Darkness]]''.
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* The book ''[[The First Age of Darkness]]'' and a ''Player Reference Card''.
* Some [[Gold Coins|Coins of the Kingdom]].
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* A cloth bag containing five [[Gold Coins|Coins of the Kingdom]] (1 gold, 3 silver, 1 copper).
* [[Ultima_I_Maps_of_Sosaria|Paper maps of the four continents of Sosaria.]]
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* [[Ultima I Maps of Sosaria|Paper maps of the four continents of Sosaria.]]
   
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==More game related information==
==Bugs, easter eggs and real-life references==
 
 
* For bugs in this game, see [[Bugs#Ultima I|Ultima I Bugs]].
 
* For bugs in this game, see [[Bugs#Ultima I|Ultima I Bugs]].
 
* For easter eggs and real-life references in this game, see [[Real-Life references and Easter Eggs#Ultima I|Ultima I Real-life references and easter eggs]].
 
* For easter eggs and real-life references in this game, see [[Real-Life references and Easter Eggs#Ultima I|Ultima I Real-life references and easter eggs]].
 
* For nitpicks for this game, see [[Ultima I Nitpicks]].
 
* For nitpicks for this game, see [[Ultima I Nitpicks]].
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* For a map viewer, see [[Ultimatrix]].
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* For a saved game editor, see [[Ultima Saved Game Editor]].
   
 
== Trivia ==
 
== Trivia ==
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* [http://en.wikipedia.org/wiki/Ultima_I Wikipedia's article on ''Ultima I'']
 
* [http://en.wikipedia.org/wiki/Ultima_I Wikipedia's article on ''Ultima I'']
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==References==
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<references/>
 
{{Game nav}}
 
{{Game nav}}
 
[[Category:Ultima I| Ultima I]]
 
[[Category:Ultima I| Ultima I]]

Revision as of 09:00, 10 August 2019

U1box

Game Box Art

U1title

Title Screen (PC)

Ultima I: The First Age of Darkness is the first official game in the series (Akalabeth is the "unofficial" start). It was published for the Apple II by California Pacific Computer Co. on June, 1981, simply under the name "Ultima" (before it was known that there would be more than one installment). Ultima inspired many other RPGs of the early to mid-eighties, laying the foundation for a whole genre.

Gameplay

At a time where the age of computer games was just beginning, Ultima I was something very new and for its time showed much detail. While complex for its time, it lacked practically all features of later installments, making it a simple hack-n-slash game.

The Story


Spoiler warning: Plot and/or ending details follow.



The wizard Mondain, after his first defeat in Akalabeth, attacks Sosaria again with his hordes of evil and foul magic, threatening to crush the world beneath his heel. The Player, in the role of the Stranger, travels to Sosaria for the very first time, to stop Mondain's plans from succeeding. However, Mondain has become immortal thanks to a magic gem, and his fortress is unreachable, making the mission difficult.

The Stranger must fulfill several quests for the various kings of the land, in order to obtain four different colored gems, before venturing into outer space to battle malicious "starwalking" creatures. After this is done, a freed princess reveals the location of a hidden time machine, with which Mondain's fortress can be breached. Confronting Mondain, the Stranger shatters the Gem of Immortality so that Mondain can be defeated, and Sosaria free of his evil. Thus, Sosaria is finally safe from the evil wizard.


Spoilers end here.



Development

Unlike Akalabeth, Ultima I was from the start a commercial product. The original version was an actual two-man production: only Richard Garriott and Ken W. Arnold were part of its development.

The game was re-released on December 23rd, 1986 by Origin on a number of other platforms, including Apple II, IBM-PC and C64. This version has extras the original was missing. Details were changed and the whole game got a face-lift to make it more appealing to the players of the mid-eighties.

Differences between platforms

There aren't any differences between the C64 and IBM-PC versions of the 1986 re-release, apart from the graphical superiority of the PC-port (by the standards of the time). Other than that, the two ports are totally equivalent.

An enhanced Apple IIgs port was made, but is an extremely rare find. Versions for other systems do exist, including versions for Atari 8-Bit, FM Towns, and MSX2.

For more details, see Computer Ports of Ultima I.

Release

Ultima ad8109

Early Ultima advertisement

UltimaI-Advertisement

Ultima I (1986) advertisement

The original was quite a success in its time, when computer games were something completely new, and started the Ultima series. Reviewers at the time were impressed by its colour graphics and detailed gameplay.[1] It sold 50,000 copies. For a time where computers where only seen as tools for the workplace, this is an amazing feat. The re-release of 1986 sold better, with the series already established and well-known.

The game was later included in several compilations:

Included with the game

The original release of Ultima I from California Pacific included the following:

The 1986 re-release, together with the game, contained the following things:

More game related information

Trivia

  • Early on, the title "Ultimatum" was chosen, but the name was trademarked by a board game already, so the publisher suggested truncating it to "Ultima."
  • While the cover of the re-release is the same as the original, the name was changed to "Ultima I", to reflect that it is the beginning of the series.
  • This is the first commercial game to use tile graphics to display the surroundings.
  • When the game was remade, Garriott changed the monster "Balrogs" to "Balrons". It is not known if this was because of possible legal trouble with the copyright owners of Lord of the Rings.
  • Ultima I (as well as Ultima Underworld and ten other classic games) is available on the July 2000 issue of PC-Gamer Magazine (CD-ROM edition).

External Links

References

  1. Softline, Volume 1.1, September 1981. Page 18.

Ultima Games
Age of Darkness AkalabethThe First Age of DarknessThe Revenge of the EnchantressExodus
Age of Enlightenment Quest of the AvatarWarriors of DestinyThe False ProphetThe Stygian AbyssThe Savage EmpireMartian Dreams
Age of Armageddon The Black GateLabyrinth of WorldsSerpent IslePaganAscension
Online Ultima OnlineThe Second AgeRenaissanceThird DawnLord Blackthorn's Revenge
Age of ShadowsSamurai EmpireMondain's LegacyKingdom RebornStygian Abyss
Others Escape from Mt. DrashRunes of VirtueRunes of Virtue IILord of UltimaUltima Forever: Quest for the Avatar
Canceled Arthurian LegendsThe Lost ValeUltima Online 2Ultima X