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Though they have changed little throughout the Ultima series, Thieves have undergone a few minor changes:
 
Though they have changed little throughout the Ultima series, Thieves have undergone a few minor changes:
   
In [[Ultima I]] the Thief first appeared as a playable class. A separate breed from [[Hoods]] (who did not attempt to pick pockets), thieves encountered as enemies could steal any unattended piece of equipment from your inventory. [[Ultima II]] thieves preferred to snatch miscellaneous Items. In [[Ultima III]], thieves existed alongside ''cutpurses'' and ''brigands'', but they all would attempt to steal unattended weapons and armour from the player.
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In ''[[Ultima I]]'' the Thief first appeared as a [[Older Professions|playable class]]. A separate breed from [[Hoods]] (who did not attempt to pick pockets), thieves encountered as enemies could steal any unattended piece of equipment from your inventory. ''[[Ultima II]]'' thieves preferred to snatch miscellaneous Items. In ''[[Ultima III]]'', thieves existed alongside ''cutpurses'' and ''brigands'', but they all would attempt to steal unattended weapons and armour from the player.
   
With the abolishment of the [[Guild_of_Thieves|Thieves' Guild]] from [[Britannia]] in [[Ultima IV]], the name "thief" disappeared for a time as well, but the scoundrels known as '''Rogues''' were at least as cunning, relieving the player of loose coinage whenever possible. With the start of the [[Age of Enlightenment]], the Thief also disappeared as a playable class choice.
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With the abolishment of the [[Guild_of_Thieves|Thieves' Guild]] from [[Britannia]] in ''[[Ultima IV]]'', the name "thief" disappeared for a time as well, but the scoundrels known as '''Rogues''' were at least as cunning, relieving the player of loose [[Gold Coins|coinage]] whenever possible. With the start of the [[Age of Enlightenment]], the Thief also disappeared as a playable class choice.
   
Thieves skulk throughout the cities, and occasionally the dungeons. Those found at sea are usually known as [[pirates]], but their methods are still the same.
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Thieves skulk throughout the cities, and occasionally the [[:Category:Dungeons|dungeons]]. Those found at sea are usually known as [[pirates]], but their methods are still the same.
   
   

Revision as of 07:50, 26 March 2010

Thieves
Thief
Thief from Ultima I manual
Also known as: Brigands, Cutpurses, Rogues
First appearance: Ultima I
Last appearance: Ultima IX

Whether they are called Thieves, Cutpurses, Brigands, or Rogues, these criminals usually go out of their way to avoid direct confrontation. They prefer to steal from people when they won't notice, or break into houses when the owners are not at home. However, a thief be caught in the act is not beyond using violence to keep from losing any ill-gotten gains.

Though they have changed little throughout the Ultima series, Thieves have undergone a few minor changes:

In Ultima I the Thief first appeared as a playable class. A separate breed from Hoods (who did not attempt to pick pockets), thieves encountered as enemies could steal any unattended piece of equipment from your inventory. Ultima II thieves preferred to snatch miscellaneous Items. In Ultima III, thieves existed alongside cutpurses and brigands, but they all would attempt to steal unattended weapons and armour from the player.

With the abolishment of the Thieves' Guild from Britannia in Ultima IV, the name "thief" disappeared for a time as well, but the scoundrels known as Rogues were at least as cunning, relieving the player of loose coinage whenever possible. With the start of the Age of Enlightenment, the Thief also disappeared as a playable class choice.

Thieves skulk throughout the cities, and occasionally the dungeons. Those found at sea are usually known as pirates, but their methods are still the same.


Lore

Whilst not a profession held in the highest esteem among those charged with maintaining the public order, thieving is a trade that often serves the adventurer well. Many of the explorer’s finds are guarded by clever and devious traps that require nimble fingers and a dexterous hand. Larceny and the opening of locks comes much easier for the thief than for other mortals, for they who follow this occupation are endowed with exceptional agility.

- from The First Age of Darkness (Ultima I)

Long before the coming of Mondain, the common cutpurse was a plague to travelers in Sosaria. Lurking in alleyways, poised behind trees, and skulking in dungeon corridors, these villains are always ready to relieve innocent citizens of their valuables and their lives. 'Tis a service to your fellow Sosarian to exterminate a Thief whenever possible.

- from The First Age of Darkness (Ultima I)

An ordinary human pickpocket, the thief would rather snitch than fight. He may take something very important from you. Always check your inventory [Z] after being confronted by a thief.

- from The Second Age of Darkness (Ultima II)

These are the worst of the human trash that pollute the countryside. Thieves can steal any weapon or armour that thou hadst, except for those with which though art equipped.

- from The Book of Play (Ultima III)

Notable examples