Editable Codex
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Shepherd
Shepherd
Shepherd
Magic Ability: none
Bonus: none

The Way of the Shepherd

They are persons who herd livestock for a living, expressly sheep. Their job holds little reward and no grounds for improvement. It is very monotonous work, but it is the backbone of much of the industry of Britannia. Thus, the shepherd is the true epitome of the virtue of Humility. Many shepherds live on the island of New Magincia, where there is plenty of open land on the island for their sheep to graze. Their knowledge of the land, and the their simple unassuming nature, makes them a steadfast companion on any adventure.

Most shepherds are unskilled in any form of combat, and few ever receive formal training in the mystic arts. Most are proficient with only the basics needed to protect their flocks, such as staves, daggers, or a simple sling. Leather armour is usually the strongest protection a shepherd can afford or desire. On the rare occasion shepherds have had a more perilous fate thrust upon them, some have opted to secure sturdier protection.

In Ultima IX, the shepherd receives +15 Karma and the Crook of Charming as a starting bonus.

Examples[]

  • Throughout history, the only shepherd to ever make a name for herself is Katrina.

Lore[]

It is uncertain whether the Shepherds are skilled in any form of warfare or in the mystic arts. However, they are highly valued traveling companions for their humility and their knowledge of the ways of the land.

- from The History of Britannia (Ultima IV)

ShempUU

I have given some thought to the introduction of sheep into the Abyss, and for that reason would like to encourage shepherds to make their way to our isle. Herders vary widely in their training, some being adept at certain weapons or even spells, but the one certain attribute of every shepherd is a degree of humility which would be most welcome here.

- from Memoirs of Sir Cabirus (Ultima Underworld)

Shepherds are drawn from fiercely independent rural peoples. Often forced to fight wild animals and hostile neighbors to defend their flocks, their simplicity and humility can be deceptive. They vary widely in their abilities; some are skilled in folk magic, others in combat, still others in stealth and woodcraft.

- from A Safe Passage Through Britannia (Ultima Underworld II)


The Major Professions
The Professions Mage Bard Fighter Druid Tinker Paladin Ranger Shepherd Avatar
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