Editable Codex


In Minoc

Minoc [min-ik] is the city dedicated to the virtue of Sacrifice, where the best craftsmen, tinkers and artisans of Britannia live and work. This also means, that Minoc is mainly an industrial town.

Situated at the eastern shore of Lost Hope Bay, north of the Bloody Plains, the first things a traveler will see are the sawmill and the Mining Headquarters of the Britannian Mining Company. The city itself is more simply built, reflecting the occupation of most of its inhabitants. Also, the roads of the city aren't the very best (as mayor Burnside said himself). The city-scape however is dominated by the main building of the Artisan's Guild. This huge, cross-shaped building houses the finest artisans of all professions.

The city relies heavily on the work of its inhabitants for export, as well as its mining activities. Nonetheless, the traveler will find everything they need. Minoc also sports a fine harbour with a shipwright, as well as a blacksmith which houses an excellent selection of arms and armour. A combined tavern/inn, the Checquered Cork, is also found in the city, as well as fighting trainers. The members of the Guild gladly sell their goods to people who can afford it.

A Moongate east of the city ensures fast transportation.

History of the City[]

Minoc was founded in the time before Ultima IV after the declaration of Britannia. After the establishment of the virtues, Minoc became the city of Sacrifice. In Ultima IV, Minoc was the same same size as all of the cities, but much poorer, being forced to run a poor-house. Minoc also hadn't changed much in Ultima V. Like all of the cities, Minoc was haunted by the Shadowlords until their destruction.

After that time of the tyranny, Minoc grew fast, and the city walls were razed to make room for the growth. By Ultima VI, Minoc had grown quite a bit. Also, the fast growth resulted in bad roads without pavement. A music guild tried to get footing in the city, while the poverty was finally dealt with.

By Ultima VII, 200 years later, Minoc had grown a little more, and also became a mining town. A conflict between the now powerful Artisan Guild and the Fellowship paralyzed the city, when a horrible double-murder happened in the sawmill in the south of the city.

In Ultima IX, Minoc has been destroyed and rebuilt, merged with Cove into a single settlement. The city of Sacrifice had been reduced to a few gypsy tents. Because of the column, the people of Minoc became cheats and betrayers, until the Avatar stopped it.


Lost Hope Bay lies to the north of here, with the sturdy town of Minoc perched on its shore. Minoc is home to some of the finest craftsmen in the realm. The Tinkers of Minoc are known for their skill. A tired traveler will also find a refreshing place to rest at the Wayfarer's Inn.

- from The History of Britannia (Ultima IV)

This towne in north central Britannia is renowned for the fine metalwork and the armour of its tinkers. Minoc is the centre for studying the virtue of Sacrifice. The homeless of Britannia are welcomed in Minoc; here they find refuge in the Mission of the Helpless, with ready access to a find and charitable healer. Located on the northern coast, Minoc has a large shipwright as well as its famous armoury.

- from The Book of Lore (Ultima V)

Stretched across the mouth of Lost Hope Bay in northern Britannia, Minoc has committed itself to the plight of the needy and homeless. Minoc is also well known for its artisans who excel in the crafts of metalworking, armouring, glassblowing and clock making.

- from Compendium (Ultima VI)

This thriving seaport is located in northern Britannia at the mouth of Lost Hope Bay. Minoc, also known as the City of Sacrifice, has an active sawmill, armourer, shipwright and branch of the Britannian Mining Company. It is the home of the Artist's Guild, where craftsmen of all types display their craft. In Minoc there is also an active branch of The Fellowship.

- from The Book of Fellowship (Ultima VII)

Minoc, the town of artisans, is now flourishing, thanks to a rebalance of trade practices in that town. Mayor Burnside reports that work is also in progress to reform labor policy in the nearby mines.

- from A Safe Passage Through Britannia (Ultima Underworld II)

Trial breeds solidarity with those who share it. Founded by tinkers and miners, Minoc grew upon the backs of their labors on the harsh coast of Lost Hope Bay. Their skills were put to the supreme test when the Cataclysm destroyed their city. Yet the city of Sacrifice bundled its energies and tools to found the new city on Dagger Isle north of Moonglow. Minoc and Cove share this lonely isle from which most have fled. Of those who did not, many more were lost in the blackrock mines below ground. Where Minoc, the town of sacrifice, once stood now stands an encampment of gypsies. Where sacrifice reigned, the sense of self has knocked it over. Artisan battles artisan for customers, and neighbors quibble over perceived slights. No longer can one have a fortune read by the gypsies for a reasonable price. The more prosperous seers claim that the emanations from the the mines aides their sight into future's void. Yet, the gypsies find themselves in in conflict with the citizens of Cove and amongst themselves. In Minoc, this trial is borne alone on the back of this once fair city, which is now too weak to carry that burden.

- from Journal (Ultima IX)


Ultima IV[]

Map of Minoc in Ultima IV

Ultima V[]

Minoc level 1

Minoc level 2

Ultima VI[]

Map of Minoc in Ultima VI

Ultima VII[]

Map of Minoc in Ultima VII

Ultima IX[]

Map of Minoc/Cove in Ultima IX


Ultima IV[]

Things to see[]

Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsic
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's HoldCastle of Fire
Towns Buccaneer's DenCovePawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpiritualityShrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong