Editable Codex

Inns are a source of pride for several Britannian townes and villages.

Inns provide safe, restful accommodations where travellers can retreat after a long, hard day. Most inns also offer fine dining facilities on-site. Prices will vary from one to another, but even the most inexpensive inn is a welcome home away from home for the weary adventurer. They are comfortable, reasonably-priced, and usually provide a good, healing night's rest. The inn on the island city of Skara Brae even boasts a magnificent view. Many inns can provide for long stays -- if a party member has a longer-term need for lodging, the party can rent a room by the month and have their friend rejoin them at a later date.

History[]

After appearing in Ultima IV, the rules for Inns mostly stayed the same. Ultima V Inns introduced the ability to drop off a party member and pick them up later. Almost all Inns merged with the Taverns by Ultima VII.

Lore[]

The numerous inns of Britannia provide the tired travelers with a comfortable night's sleep, which refreshes and revitalizes each character. The character of the inns throughout Britannia varies, as does the price.

- from The History of Britannia (Ultima IV)

Inns are a source of pride for several Britannian townes and villages. They are comfortable and reasonable and usually provide a good, healing night's rest. The inn in the island city of Skara Brae even boasts a magnificent view.

Most inns also provide for long stays. If a party member has a long-term need for lodging, the party can rent a room by the month and pick up the friend at a later date.

- from The Book of Lore (Ultima V)

Inns provide safe, restful accommodations where travelers can retreat after a long, hard day. Many inns even offer fine dining facilities on-site. Prices will vary from place to place, but even the most inexpensive inn is a welcome home away from home for the weary adventurer.

- from Compendium (Ultima VI)

The inns of Britannia provide the traveller with safety and a place to rest. Camping in the wilderness is always a risky proposition and the danger to one's health is great, especially in time of inclement weather.

- from The Book of Fellowship (Ultima VII)