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Descending into dungeons is made a moving experience through the accompanying music themes. Throughout the games, this task was managed with different approaches.

Ultima III[]

In Ultima III it is clear that music was still a new feature. The dungeon theme is very short and more of a random selection of noises than music.

Listen to a MIDI version of the theme here: Gnome-speakernotes

Ultima IV[]

The dungeon theme of Ultima IV is much more detailed than in Ultima III. The main characteristics of this theme are the constant and rhythmic bass strokes and its companion, a very high-pitched metal xylophone.

Listen to a MIDI version of the theme here: Gnome-speakernotes

Ultima V[]

The main characteristics of this theme, "Halls of Doom," is the high-pitched chorus and its companion, a dark bass instrument. On the Apple II with Mockingboard, this song is played with an organ.

Listen to a MIDI version of the theme here: Gnome-speakernotes

Ultima VI[]

This theme has a rhythmic beating of a drum, accompanied by a dark guitar and deep pipe music.

Listen to a MIDI version of the theme here: Gnome-speakernotes

This music was revamped for the SNES.

Ultima VII[]

The Ultima VII dungeon theme is not conventional music. It consists of long passages with a continuous bass.

Listen to a MIDI version of the theme here: Gnome-speakernotes

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