Editable Codex
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(another bug)
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* NPCs disappearing: some NPCs may disappear permanently or for a while:
 
* NPCs disappearing: some NPCs may disappear permanently or for a while:
 
** [[Widow Hahna]] in [[Minoc]] appears only for a second after waking up at 7 AM in her house, and then dissapears. For new games only, this can be fixed with a mod included in the Lazarus v1.2_Bugfix & Mod Collection v1.29 (see download sites below).
 
** [[Widow Hahna]] in [[Minoc]] appears only for a second after waking up at 7 AM in her house, and then dissapears. For new games only, this can be fixed with a mod included in the Lazarus v1.2_Bugfix & Mod Collection v1.29 (see download sites below).
** [[Magdalena]] in [[Trinsic]] may at some moment disappear from the game, and simply never reappear. This prevents the completion of a quest related to the blockade of [[Serpent's Hold]].
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** [[Magdalena]] in [[Trinsic]] may at some moment disappear from the game, and simply never reappear. This prevents the completion of a quest related to the blockade of [[Serpent's Hold]]. She may reappear if the player visits Trinsic during the night, and visits her house to find her sleeping.
 
* Duplicate sleeping NPCs: sometimes a "fake" copy of an NPC may appear to be sleeping, when the NPC shouldn't be there:
 
* Duplicate sleeping NPCs: sometimes a "fake" copy of an NPC may appear to be sleeping, when the NPC shouldn't be there:
 
** If a game is saved near a bed where an NPC sleeps, when the game is loaded, the NPC may appear there for a few seconds even though he/she shouldn't be there. They will simply disappear later. This seems to have no ill-effects on the gameplay.
 
** If a game is saved near a bed where an NPC sleeps, when the game is loaded, the NPC may appear there for a few seconds even though he/she shouldn't be there. They will simply disappear later. This seems to have no ill-effects on the gameplay.
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* Overhead map and ships: while on a ship and specially after leaving shore, the overhead map view can go crazy and show terrain that doesn't correspond to where the ship actually was. This usually fixes itself after a second or two.
 
* Overhead map and ships: while on a ship and specially after leaving shore, the overhead map view can go crazy and show terrain that doesn't correspond to where the ship actually was. This usually fixes itself after a second or two.
 
* Party members getting stuck: sometimes a party member can get stuck when they are near a solid object, such as a bookshelf or the back of a ship, and there is no simple way to unstuck them (maybe using a [[Gate Travel]] spell can help). This may cause the game to crash after being stuck for a while.
 
* Party members getting stuck: sometimes a party member can get stuck when they are near a solid object, such as a bookshelf or the back of a ship, and there is no simple way to unstuck them (maybe using a [[Gate Travel]] spell can help). This may cause the game to crash after being stuck for a while.
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* Stuck in hatred: when the Avatar tries to speak to the battle trainer in [[Britain]] while the Shadowlord of Hatred is in town, she will warn the Avatar that she will attack the hero if the Avatar talks to her again (which she will do if the Avatar does speak to her again). But even if the Avatar goes back to Britain when there is NO Shadowlord around, the she will still react as if under the influence of the Shadowlord, and therefore attack the Avatar.
 
* Getting arrested: when the [[Avatar]] is arrested by guards, the party is transported to the prison in [[Yew]]. Sometimes this transportation can cause the game to crash.
 
* Getting arrested: when the [[Avatar]] is arrested by guards, the party is transported to the prison in [[Yew]]. Sometimes this transportation can cause the game to crash.
 
* Health decrease bug: it is caused by a "rogue" regeneration ring that is somehow being added to a hidden ring slot on the affected character. This can be fixed with a mod included in the Lazarus v1.2_Bugfix & Mod Collection v1.29 (see download sites below).
 
* Health decrease bug: it is caused by a "rogue" regeneration ring that is somehow being added to a hidden ring slot on the affected character. This can be fixed with a mod included in the Lazarus v1.2_Bugfix & Mod Collection v1.29 (see download sites below).

Revision as of 16:02, 26 June 2010


This is an Ultima V: Lazarus-related article or section. The information within may not apply to Ultima V or other Ultima games.


The following is a partial list of known bugs in Ultima V: Lazarus.

Version 1.2.0

  • Companions of the Avatar disappearing: sometimes after asking a companion to leave the pary, they may disappear from the place they are left in. It seems that leaving them near a Moongate may prevent this.
  • Grapple crash: using the grapple may sometimes make the game crash. It seems that using the grapple while in the overhead view tends to lessen the chance of the game crashing.
  • NPCs disappearing: some NPCs may disappear permanently or for a while:
    • Widow Hahna in Minoc appears only for a second after waking up at 7 AM in her house, and then dissapears. For new games only, this can be fixed with a mod included in the Lazarus v1.2_Bugfix & Mod Collection v1.29 (see download sites below).
    • Magdalena in Trinsic may at some moment disappear from the game, and simply never reappear. This prevents the completion of a quest related to the blockade of Serpent's Hold. She may reappear if the player visits Trinsic during the night, and visits her house to find her sleeping.
  • Duplicate sleeping NPCs: sometimes a "fake" copy of an NPC may appear to be sleeping, when the NPC shouldn't be there:
    • If a game is saved near a bed where an NPC sleeps, when the game is loaded, the NPC may appear there for a few seconds even though he/she shouldn't be there. They will simply disappear later. This seems to have no ill-effects on the gameplay.
    • A copy of one of the Companions of the Avatar may appear sleeping in their beds even if they have already joined the party. This has been confirmed at least with Julia in Empath Abbey. This seems to have no ill-effects on the gameplay.
    • After finishing a quest related to Paul in Trinsic, he is supposed to vanish from the city. However, he still appears sleeping in his house, though he never wakes.
  • A ghost duplicate of an NPC may appear next to the NPC at some times. This has been confirmed at least with Ivar and Vortigyrn in Cove, after loading a game saved inside Cove. While standing in the streets, both of them had a ghost copy just beside them.
  • Overhead map and ships: while on a ship and specially after leaving shore, the overhead map view can go crazy and show terrain that doesn't correspond to where the ship actually was. This usually fixes itself after a second or two.
  • Party members getting stuck: sometimes a party member can get stuck when they are near a solid object, such as a bookshelf or the back of a ship, and there is no simple way to unstuck them (maybe using a Gate Travel spell can help). This may cause the game to crash after being stuck for a while.
  • Stuck in hatred: when the Avatar tries to speak to the battle trainer in Britain while the Shadowlord of Hatred is in town, she will warn the Avatar that she will attack the hero if the Avatar talks to her again (which she will do if the Avatar does speak to her again). But even if the Avatar goes back to Britain when there is NO Shadowlord around, the she will still react as if under the influence of the Shadowlord, and therefore attack the Avatar.
  • Getting arrested: when the Avatar is arrested by guards, the party is transported to the prison in Yew. Sometimes this transportation can cause the game to crash.
  • Health decrease bug: it is caused by a "rogue" regeneration ring that is somehow being added to a hidden ring slot on the affected character. This can be fixed with a mod included in the Lazarus v1.2_Bugfix & Mod Collection v1.29 (see download sites below).
  • Companion's dialog: sometimes when a companion pipes in a conversation to say something, the text, instead of mentioning the name of the companion, uses the word "prnd", as in "prnd pipes in and says: ...".
  • NPC names: when putting the cursor over an NPC, if the player hasn't spoken with them and they haven't told the player their names, they are labelled as "Stranger". Once an NPC gives the player their name, it is labelled with the corresponding name. However, there are two bugs related to this:
    • Some NPCs stay as "Stranger", even after giving their names. This is the case of the old woman in New Magincia and the cook at Serpent's Hold.
    • While sleeping, some NPCs are labelled with their names, even if the player hasn't talked to them yet.

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